COL053

Frank Nelson

by Mark Evanier

ORIGINALLY PUBLISHED 12/1/95
Comics Buyer's Guide

Long before my time — and, perhaps, yours — there was a thing called radio. I don't mean "radio" like the thing that broadcasts Howard Stern, baseball, Top 40 countdowns, Rush Limbaugh, easy listening and news. I mean "radio" like the thing that broadcast The Lone Ranger, The Shadow, Amos and Andy, Henry Aldrich and Duffy's Tavern. Radio used to feature all of them plus many other wonderful comedy shows and dramas.

If you polled radio buffs as to which was the best show ever done, I'd be very surprised if The Jack Benny Program didn't place in the top three. It was one of the top shows for many years and, even today, when you can listen to some of the most popular shows of the day and wonder what anyone liked about them, it holds up. It really was a very funny show.

One of the reasons, of course, was Jack Benny…a wonderful man and, as we shall see, a very brave one. Another was his writing staff, widely hailed as the best in radio. And still another was his supporting cast which included Don Wilson, Dennis Day, Sheldon Leonard, Mel Blanc, Benny Rubin, Phil Harris, Mary Livingstone and the very funny, gravel-throated Eddie "Rochester" Anderson.

All of the supporting players had funny lines on the Benny show. So did the guest stars. Everyone had funny lines on the Benny show except, usually, Benny. Jack always let everyone else have the joke; his job was to react to them and, usually, be the butt of everyone else's comments.

Benny didn't care if he got the laugh or the other guy got the laugh. He knew that if the show was funny, he'd be a hit, even if the audiences did spend most of their time laughing at what Dennis Day or Don Wilson said.

Most comics, past or present, would never have done that. Comedians who are stars of shows — especially if their name is part of the title — have been known to go through scripts, circle every funny line that isn't theirs and say, "Give those to me or cut them…this is my show." And it does not a lick of good to point to Jack Benny and to note that no comedian was ever more successful.


Of all the wonderful characters who frequented the show — some every week, others now and then — my favorite was Frank Nelson. Nelson's character never had a name and he never had a steady job. He would just pop up wherever the storyline took Jack Benny that week. If the plot called for Jack to go to a department store, Frank Nelson worked in the department store. If the plot called for Jack to go get his driver's license renewed, Frank Nelson was the guy behind the counter giving the eye exam. One time, the story had Jack dreaming of being a condemned criminal walking the last mile. The executioner turned out to be…well, you've got the idea by now.

The best part of every Frank Nelson appearance was the "reveal." Benny would approach a clerk whose back was turned. Jack would say "Excuse me" and the man would whirl around and be revealed as Frank Nelson. And the audience — this is the Benny TV show I'm talking about now, obviously — would get hysterical in anticipation of what was to come. They were rarely disappointed.

On radio, Nelson couldn't spin around and be revealed so he was, instead, identified by his signature line…he'd say, with a huge, phony smile, "Yesssssssss?" He said it on TV, too. And in movies. And almost anywhere else people hired him.


As an actor, Nelson worked a lot and not just for Benny. Last evening, watching Nick at Nite, I caught him on an old I Love Lucy. The night before, while playing with my TV satellite dish, I caught a few moments on Showtime of what must have been one of his last roles. It was a film called Malibu Bikini Shop and Nelson — wearing a leisure suit and a dreadful hairpiece — actually managed to steal the scene I caught from a bevy of beauty queens, each wearing a swimsuit crocheted out of a ration of dental floss.

He also used his old radio skills and penchant for overacting to do occasional work in radio commercials and animated cartoons. One of his latter jobs was in one of the prime-time Garfield cartoon specials, back before I began working on the cat.

Jim Davis, creator of Garfield, had written and was voice-directing the special and he had included a role for a clerk who was written as a Frank Nelson type. The character first appeared, as Frank always did, intoning, "Yessssssss?" The Casting Director, assuming prematurely that the guy who did that bit on radio must be deceased, booked voice actor Hal Smith for the role. (Most folks recall Hal in his role of Otis the Town Drunk on the old Andy Griffith Show but his main line of work for years was animated cartoon voiceovers.)

Hal arrived at the recording session and Jim explained to him what the role involved, how he'd be imitating that old radio actor, Frank Nelson.

"Why didn't you hire that old radio actor, Frank Nelson?" Smith asked.

"He's dead," Jim said, for that is what he'd been told.

"Gee," Hal said. "That's shocking…especially considering we had lunch together, half an hour ago."

Jim instantly had Hal call Frank and then reapportioned the other roles in the script so that Hal had other parts to play. About a half hour later, an elderly figure shuffled into the studio. Seeing him at a distance arriving, Jim whispered to an associate, "I think I was right."

But it was just a joke because, as it turned out, Frank only looked bad at a distance. Up close — and, more importantly, at the microphone — he was his old self. Everyone was quite pleased with his performance.


It must have been a few months later that I wrote a CBS Storybreak…an animated special called The Roquefort Gang, based on a kids' book of the same name. The plotline called for the title characters (they were mice) to battle a snotty, sarcastic cat. This was a few years before Jim Davis and I got together and I wound up writing the Garfield cartoons for much of a decade. At the time, my main concern was how to do this fat, snide pussycat character without him coming off as a road show Garfield.

One key was to think of (and write according to) a different voice. I don't know what made me think of Frank Nelson but, once I did, everything fell into place and the script wrote effortlessly. Then came the meeting to plan out the voice casting.

Usually, for a special like this, you spend a day at a recording studio, having a number of voice actors read for each of the lead roles. Each actor is recorded reading some audition copy a few times until the director decides the applicant is as good as he's going to get. Then the best "takes" are transferred to audio cassettes and whoever's in charge can listen to them and decide which voice they want for each role. Once this decision is reached, those selected are hired and everyone goes into a studio and the voice track is recorded, very much like an old radio show, with each actor at a microphone, reading his or her script out loud.

In an office at CBS, the show's producer and I huddled to decide what actors to audition for each role. But when it came to the cat, I said, "The cat is Frank Nelson." (I knew the guy was alive, even if Jim Davis's Casting Director didn't. I'd even obtained Nelson's agent's phone number.)

The producer started to put Frank Nelson's name on the audition list. I said, "No, no…I want to just give him the role. Let's not make him audition."

"We have to have him audition," the producer said. "What if we get him into the studio and he's wrong for the role?"

"He's not wrong for the role," I said. "Trust me. I wrote it with him in mind." I even pointed out the cat's first line. It was — you're way ahead of me — "Yesssssss?"

A friendly (sort of) argument followed. The producer argued that, if we hired Nelson without an audition and then didn't like him, it would cost about a thousand dollars to replace him. I said, "Just hire him. I'm sure about this."

The producer wasn't budging so, finally, I gave in. Frank Nelson was booked to come in and read for the part of the cat. There were seven roles to cast this way and we set up audition times for around thirty actors to read, many for more than one role.


It was one of the hottest days in L.A. history and, as is usual for auditions, we were running way behind. Still, it was an exciting day: There are dozens of wonderfully-talented actors and actresses in Hollywood who do cartoon voices and we had some of the best coming in to try out.

The producer and I ran the auditions at the recording studio. I'd go out to the lobby, where we usually had a half-dozen auditioners waiting, and call for the next person like a nurse telling someone in the waiting room that the doctor was ready to see them. I'd explain the role to the actor, we'd put them in the booth at the microphone, give them a chance to read the script aloud a few times to "warm up" and then we'd roll tape.

I will never, as long as I live, forget summoning Frank Nelson. He was sitting in the recording studio's lobby, absently paging through a magazine older than he was, surrounded by young actors who didn't know who he was. I stepped into the lobby and said, "Mr. Nelson?"

And he turned towards me — so help me — and went, "Yessssss?" Just like on the Benny show.

I broke into laughter and the other auditioners — the younger actors sitting in chairs around him — suddenly recognized him and they all broke into applause. I have never seen another actor get applause from his peers in the waiting room.

I escorted Mr. Nelson into the recording studio, explained the role ("Try to sound like Frank Nelson") and then I walked him into the booth and put him in front of the microphone.

The producer was sitting in the next room, next to the engineer. As I returned to his side, we could hear Frank Nelson over the speakers, reading the audition script aloud, warming up. We weren't rolling tape yet but, even warming up, it was obvious that Nelson was perfect for the role.

The producer turned to me, sheepish enough to be carved up for lamb chops. "You were right. We shouldn't have wasted his time bringing him in here. Let's just give him the role." (Of course I was right. Do you think I'd be telling you this story if I'd been wrong?)

It then became my mission to get Nelson out of the studio as fast as possible. If he stayed around and read more, there was at least the slim chance that the producer would have second thoughts or heard something he didn't like. I didn't want to risk that happening.

When an actor is in the booth, you talk to them via a microphone set-up called a talkback. I pushed the talkback button and interrupted Nelson's warm-up. He was expecting me to say we were about to roll tape on his reading but instead, I said, "Mr. Nelson, we're sorry we brought you in here and wasted your time. You're perfect for this role and we want you to play it. We'll be in touch with your agent. Thank you."

Or, at least, that's what I thought I'd said. A sour look came over him, then he shuffled out of the booth and out of our studio. He sure didn't look like an actor who had just gotten a job.

It was about two minutes later that it suddenly hit me: He thinks we dumped him.

Sometimes, a rude director will make a snap decision and cut off an actor, dismissing him without letting him finish the audition. Nelson either hadn't heard me well or I'd misspoken. Whatever, he thought we had decided he was so lousy that, though we'd dragged him in here on this 101-degree day, we weren't even letting him try out.

I sprinted out of the studio, out of the building and scanned the street up and down. No sign of Frank Nelson.

Well, he couldn't have gotten far. I ran around the side of the building to a small parking lot in the rear. There, just getting into a Chrysler Imperial, I found Mr. Nelson and I rushed up to him.

"I'm sorry if I didn't make it clear. You have the role. We want to hire you. You are so perfect for this role and so good that we were just embarrassed we asked you to audition."

He smiled and thanked me. He'd assumed exactly what I feared he'd assumed. We chatted for a few minutes and he asked me, confidentially, what his agent could ask for in terms of money.

Usually, these specials paid union scale, which most folks consider decent pay for a cartoon voiceover job. Few actors ever get more. I remembered the embarrassed look on our producer's face and told Nelson, "Try for double scale. I'll see that you get it." (Well, it wasn't my money…)

Talk of double scale delighted him…not so much for the cash, I'm sure, as the prestige. And he got it.


A week later, our casting selects gathered in the same studio to record the show. We had some terrific voice actors in that session.

During a break, the actors got to talking and Frank mentioned something that is always a sore point with voice actors.

"On the way over," he said, "I heard a radio commercial and someone was doing me…imitating my voice. Not very well, I might add." He did an impression of someone doing a bad Frank Nelson imitation. We all laughed but Frank didn't find the matter funny. Nor would you if you made your living with your voice and someone had just made some money imitating you.

"I'm around," he said. "I'm available…they could have called me." All the other actors nodded in sympathy. "And what burns me," Nelson continued, "is that some actor didn't say no. They asked him to imitate me and he didn't have the professional courtesy to suggest they hire me instead." He told the story about Hal Smith phoning him and said Hal had acted as a pro.

All present agreed with Mr. Nelson. But as he told the story, I noticed one of our other voice actors — a very fine mimic — getting smaller and smaller, quieter and quieter. And I realized why.

I wandered over to him and whispered, "What's it worth to you for me not to tell Frank who the actor was in that commercial?"

"I'll bear you a child," he whispered back to me…and I could see he felt awful over what he'd done.

That evening, he called me to get Frank Nelson's phone number. He'd decided to call him, confess, apologize and offer to give his fee for the commercial to Frank or the charity of his choice.

He called…and Nelson was very gracious about it, even admiring of the guts it took to own up to the deed. The offer of the fee was declined. Mr. Nelson settled instead for a promise that the impressionist would never do it again.

As far as I know, the actor never has replicated another voice artist's sound since then. And even after Nelson passed away a few years later and it might have been okay, the actor declined all bookings to do "a Frank Nelson type." It just made him uncomfortable, he said. I think it speaks well of him that it did.

Voicework

voicework

I want to do voices and everyone tells me I really have a flair for it. Can I make a living as an actor/actress living in Los Angeles and doing voices for animated cartoons?

Almost certainly not — and almost no one ever does. The job you covet is really that of Voice Actor or Voiceover Performer. It encompasses animation voice work, announcing, film dubbing, video games, radio commercials, voiceovers for TV commercials, etc. Work in these areas is infinitely more plentiful and often more lucrative so no one limits themselves exclusively to cartoon voice work.  This sometimes comes as a shock to someone who idolizes Mel Blanc or Daws Butler and dreams of following in their footsteps…but only envisions voicing animated cartoons. The fact is that Mel and Daws did other things and the other things were often more rewarding. (When Mel was voicing the classic Warner Brothers cartoons, animation work never accounted for more than 10% of his income.) Cartoon voicing can pay very decently if one lands steady work but no one limits themselves to just that.  In fact, if you walked into an agent's office and told him you were only interested in cartoon voicing or only showed interest in that, he'd probably turn you down then and there.

Okay…so let's say I want to do all those things?  Can I make money doing voiceover work?

Maybe. The odds are against you but it's certainly possible.

The first thing you have to keep in mind though it's that it's a very competitive business.  Regardless of your talent, there is a simple mathematical limitation: There are not enough jobs to satisfy all the folks who want those jobs.  It isn't even close.  If you were just to look at the people who already have significant credits in the business, there aren't enough jobs to satisfy just them, never mind all the wanna-bes around.

That said, new people do break in.  Casting folks like experienced professionals but they also like finding someone new.  Not everyone who wants to break in can make it.  There aren't enough openings and to be honest, some of those who try for those careers simply aren't good enough.  But it can happen and does.

Keep in mind though that the people you'll be competing against are, with few exceptions, pursuing work full-time and often with a powerhouse agent clearing the trail for them. So if you think you're going to devote an hour or so a week to it and take jobs away from them, you're probably way off-base.

I am not suggesting you quit your day job and put every waking minute into it. Do not under any circumstances put yourself in a position of financial mercy, whereby you have to begin making a living in voice work in X months or you won't be able to pay rent. As with any kind of acting, the trick is to maintain some kind of base income as you segue into the new field. Beyond that, you have to remember that even a lot of people who do get decent voice jobs do not get them consistently and can have large gaps in their income.

So how do I break into the field without starving to death?

Well, the first thing you should do is look around at the small, available jobs. This is especially important if you're living outside a major marketplace like Los Angeles, New York or Chicago. Your city has radio stations. It has advertising agencies that produce commercials. It may well have small film companies that make productions that need narration. A top L.A. voiceover agent once remarked, "When someone comes in who says they just moved here from Kansas, my first question to them is, 'How much voice work were you getting in Kansas?' Because if you couldn't make it there, you won't be able to make it here. And if you didn't bother to look there, you don't have the right attitude to make it here."

If you are in a major marketplace, you should still look for the small jobs. There are a lot of them and they give you experience and a financial base.

Doing small jobs for small companies is not an embarrassment for a beginner. Later on, it can be. But everyone has to start someplace and an agent or producer is going to be more impressed with a person who has earned money doing voice work — even a little — than they are with someone who was waiting tables at a comparable period in their lives.  The trick though is to not do small, non-union jobs to the extent they disqualify you for large, union jobs.

Do I need to study?

Yes. In fact, an enormous tip-off to some casting directors and agents that a person is not serious is that they think they can get by without lessons. It's like the old maxim about basketball players: Every time you're not practicing, some other guy is — and someday, you'll be facing that guy on the court. There are people who work steadily in the field of voiceovers but still find it valuable to take classes once or twice a week. They feel that just working and going to auditions does not sufficiently flex all their muscles and give them a chance to grow.  It's easy to get "typed" and only called in for one kind of job.  If you could do others, you need to not neglect those other areas.

Any city that has voice jobs probably has voice teachers. Even acting classes that don't specialize in the voice can be very valuable, especially those that focus on improv comedy, dialects or cold reading. The main value though is that you have someone challenging you and giving you feedback. George C. Scott once said that the only way to improve as an actor was to read opposite other actors, and this is something you can't do alone.

I'm worried about getting ripped-off by acting teachers and agents. Should I be concerned?

Absolutely. A lot of teachers and agents and other services that promise to help you get work are shameless con games, while others are basically honest but just aren't very good.

Rule of thumb for aspiring actors of all kinds: There are very few legitimate cases where you should pay money to someone to help you with your career.

You can and should pay for lessons and workshops but like anything else in this world, you have to shop intelligently. Look at what others are charging and look at what other customers have had to say. Some people teach acting because they don't know enough about it to actually do it or no one wants to hire them.  At this moment, the best teachers I see around are people who are also currently doing a fair amount of acting or even directing work.

You can and may have to pay modest, reasonable fees for someone to record and edit your demo.  It used to be that a demo made at home sounded like a demo made at home and therefore amateurish.  Lately though, computer software and hardware is advancing to the point that it is possible to record, edit and sweeten a professional-sounding demo on a home PC or Mac if the operator knows what he or she is doing.  You might also, if you're serious about voiceover work, consider investing in whatever you need to have a little home studio and to learn how to record yourself, edit and add music and effects.  It can be done with a decent microphone, less than $200 worth of software and the willingness to learn that software well.

And if you need a good headshot photo, which some voiceover agents consider a necessity, you need to pay for that, too. A little investigation will show you that there are huge variations in what some folks will charge you for this.

You can and should pay for things like books on acting and instructional CDs. There are some good CDs out that will coach you on accents if you're going to do that kind of work.

And that's about it. Do not ever pay someone who claims to be an agent or to be able to help you get an agent.  Agents take 10% from those who wish to hire you.  Do not accept any other sort of arrangement.

Be wary of someone who claims to be a manager. A manager is not an agent and while some perform the same functions, they're not supposed to.  Lately, a lot of people who call themselves "managers" seem to be unlicensed entrepreneurs who want to become producers.  Instead of working on their clients' careers, they're putting together their own projects to sell and trying to fold their clients into them…so you don't get paid unless your manager sells his or her project.  That's probably not what you want.

Do not pay for "access."  Do not pay someone who claims they can get you into a showcase where agents or casting directors will see and hear you.  Do not pay for classes with someone because you think that person will hire you.  Be very wary of someone who wants to charge you to "evaluate" your demo.

How can I tell a good voice coach from a bad one?

Generally speaking, the best voice coaches are the ones who are currently or recently working in the field either as actors or directors. The bad voice coaches are the ones who never made it as either and are now coaching to make money and retain some peripheral attachment to the business. There are exceptions to this but not many.

There may be no way for you to determine this but (again, generally speaking) the good voice coaches are the ones who sometimes turn down a student who has money. The bad ones may act like they're being selective and that you need to convince them you have potential before they'll take you on. But really, they'll take anyone who can pay and even if you're lousy, they'll promise they can shape you into the next Frank Welker or Rob Paulsen.

As for how you find the good ones: The easiest way is to attend a comic convention or other gathering where star voice artists appear and sign autographs. Go up to one who works a lot, buy a signed photo and ask them to recommend a good teacher. Everyone in the business gets this question so just about everyone has an answer. Just don't expect them to know a great teacher in Billings, Montana or someplace outside of their home area. If you can't get to a convention, you can perhaps find an e-mail contact on the Internet, maybe on Facebook or Twitter.

I live in Jerkwater, Alabama and I have access to a real good recording studio and digital phone lines. I've heard that there are people who live outside Los Angeles and New York who manage to have thriving voice careers by phone. So I can do this, can't I?

Not that long ago, the answer to this would have been, "Absolutely not." Today, due to technological advances, the answer is more along the lines of: "It's possible to get work in the major markets from out of town though you're certainly putting yourself at an enormous competitive disadvantage." There are some experienced actors who, having proven their worth and established themselves as the voices of certain characters or ad campaigns, have managed to relocate outside of L.A. or N.Y. and continued working, though not as often.

There are also occasional newcomer exceptions and in the future, working with out-of-town voice talent will become more feasible but at the moment, such cases are the exception. Remember, you have to convince them not only that you're better than the 3,000+ actors in the L.A. area who are actively seeking voice work, but that you're so much better that it's worth the inconvenience of working with someone who can't come in at a moment's notice. Generally speaking, the kind of L.A. and N.Y. jobs you can phone in are the non-union ones that pay very little.  On the other hand, you may be able to service non-major markets.  There are some good, lucrative jobs not in New York and Los Angeles with less local-based competition.

I'm about to prepare my voice demo. How long should it be?

Shorter than you'll probably make it. A top voice agent recently told me, "It's getting so that if I don't hear something fabulous in the first 20 seconds, I turn it off and throw it in the reject pile." That is probably not uncommon, given how many thousands of demos get submitted to agents and casting directors. You need to be absolutely ruthless in omitting all but your absolute best work. Lead with those one or two unique voices you may have and then keep the whole thing down to three minutes. Two is better…and if that seems impossible, remember that they'll probably make up their minds about you in the first minute.

Agents and casting directors are sick of hearing men imitating Joe Cipriano, Beau Weaver and Don LaFontaine. Women seeking character work all seem to imitate June Foray's witch voice, Gail Matthius's valley girl voice and Nancy Cartwright's Bart Simpson voice. Replicating those does not prove you're as good as those actresses. It demonstrates that you have nothing to offer that many others can't do…including June, Gail and Nancy, all of whom are still around and available to be hired.

But I do so many different voices! All my friends tell me I can sound like a hundred different movie stars…and I have three hundred of my own character voices. Shouldn't I put them all on my demo so the agents and casting directors can hear everything that I can do?

First off, your friends are holding to you a different standard than is employed by professional agents and casting directors…who, by the way, are never going to listen to a demo with 50 voices on it, let alone 300.

The truth is that few voice actors are as versatile as they think they are, and a casting director doesn't need someone who can do 300 voices. He or she needs someone who can do the one or two specific voices they need to cast…so show them only your best work. (Also, there's this: To emphasize quantity over quality is generally a sign of amateurism. Most agents, when they hear someone say, "I can do 300 voices" automatically assume they're in the presence of a pushy neophyte.)

One other point: Beginners often tout their talents by saying things like, "I can do a great Homer Simpson and a terrific SpongeBob SquarePants." What they don't get is that there's a very limited market for those who can imitate classic voices and virtually none when the original voice actor is still around. The guys who do Homer and SpongeBob are alive and well and there is no need for anyone to imitate them. When a voice actor dies or becomes otherwise unavailable, there are often jobs for "sound-alikes" but most of these go to folks who are already at the top of the profession. In any case, casting agents are always much more impressed by a good original voice than by your ability to mimic someone else's creation.

I want to break into voice work but I know that there's an "inner circle" of people who hire their friends and keep outsiders out. Is there any way I can break into that clique?

Not with that attitude. First off, those who get work are hired because the folks doing the hiring believe that these are the people who can give them what they want. Yes, they often hire the same people over and over. That's how it is in every business. If you employ someone and find they're good at what they do, you hire them again, or at least give them preference over utter strangers. That's not favoritism; that's experience. One of the skills that casting directors and voice directors are supposed to bring to the job is to know good people and to be able to cast quickly and without doing hundreds of auditions. The notion that there's any sort of clique or inner circle is just "sore loser" talk by folks whose work, rightly or wrongly, failed to click with those who do the hiring.

Do I have to belong to the union to get work doing voice work? Once I join, will the union get me work? Do I have to have an agent?

You don't have to belong to the Screen Actors Guild to get your first job. You will have to join when you qualify for membership, which usually occurs with your second. But I've never heard of a casting person saying, "I won't hire that person because he isn't in the union." (Of course, those who cast non-union projects like it if you're not in the union. Having seen a number of performers get exploited and cheated on non-union films, I am of the opinion that it is foolish to venture too near them. It can also make you look a lot less desirable for the decent-paying union gigs.)

The union does not get you work. They have nothing to do with that end of the process except to stop its more abusive practices.

The problem with not having an agent is that it's difficult to let the casting folks know you exist if you don't have an agent. They get so many submissions from accredited, known agents that they can barely deal with them, let alone the unagented actors. As a result, they tend to view voiceover agencies as a kind of pre-screening process, assuming that if someone doesn't have an agent, they probably aren't worth considering. That is not necessarily an unfair assumption. Most of the submissions that come from non-agented performers are pretty awful and even if yours is an exception, it's likely to get lost among the chaff.

So: No, having an agent is not an absolute necessity. But it sure makes the odds against you a little more tolerable.

Is it possible these days to have a career as an on-camera actor and as a voiceover performer? I see all these celebrities doing cartoon voices lately…

Yeah…and those particular people would probably not be considered for those jobs if not for their on-camera credits. With some exceptions, they're being hired for their celebrity by a production that feels, for either marketing or personal reasons, they want to work with "name" actors.

Most of the current voiceover performers who are working steadily are ones who have made a conscious decision to subordinate on-camerawork to voice work. There is, in fact, an agent who says to potential new clients, "If you had a chance tomorrow to audition for a regular part on a sitcom that might be the next Seinfeld or a regular part on a cartoon series, and you couldn't go to both, which would you choose?" The actor who'd pick the sitcom is, to the agent, much less appealing for representation.

I hear about this thing called "Financial Core" and it sounds to me like a great deal. It enables me to not be a member of the union, to pay reduced dues and to accept non-union work? Why shouldn't I take advantage of this?

There are a number of reasons. "Financial Core" (sometimes called "Fiscal Core") is a special category that enables one to opt out of a union but still work in its area of jurisdiction. The person must pay the portion of union dues that go to actual enforcement of the union's contract but is under no legal obligation to obey certain of its rules, including the usual prohibition of working for non-union shops.

You might not want to do this for moral reasons. Mainly though, Core status is probably a bad idea just as a career move if you want to work in the majors. It's tantamount to announcing to the industry that you're desperate…and the only folks who want to hire desperate actors are those who are looking for talent that will work cheap and not complain if the check bounces.

Okay, I've read all the questions and answers. I want to do cartoon voices. Can you just give me a straight answer as to what I have to do to get that job? And please be honest with me.

Okay, here it is: On each project, the decision as to who does the voice(s) is done by a small group of people — usually a casting director and a voice director (often, those are the same person) and a boss or two. On a commercial, the boss may be the client — i.e., the maker of the product — or it may be the advertising agency. On a cartoon show, it may be a producer and maybe a studio head or two. Once in a while, writers and directors can effectively recommend someone. So what you have to do is to get those people to decide you're the right person for a given role.

If you already have a personal relationship with one of these people, they might consider you. That doesn't mean they'll hire you but they might give you a real consideration. It is rare that one person can make a casting decision for regular roles. Even if your uncle is the casting director and he decides you're the best-possible choice for a certain part, he still has to convince his co-workers. On a cartoon show, a network may also have approval rights and there may also be merchandising people and folks who have ownership rights in the property who have to sign off on major casting decisions. Sometimes though, one person can cast a minor, non-recurring role.

If you don't have a personal relationship with one of these people and you approach them directly, you will almost surely do yourself more harm than good, and could really anger them. They get bombarded by a lot of amateurs and expect the agent system to protect them from that, and to weed out the new people with talent.

Getting an agent is difficult but the process is pretty straightforward.  You work up a demo recording of your work and you submit it to the various agencies. Submissions used to be done by mailing them tapes and then CDs.  Now, it's more likely done online.  If they all turn you down, your only real option is to keep submitting samples of your talent to them. There really is no other route.

I'm sorry I can't give you any magic shortcut and I'm sorry that this may not sound fair to you, or that 98% of all those who want to do voice work will never get the opportunity. But that's the way it works.

For reasons you can probably guess, it has become necessary to institute the following policy: Please do not send me voice demos or requests to hear your samples or to hire you or to refer you to an agent. I get way too much of this and have had to vow never to hire or refer anyone who approaches me this way. If you saw my e-mailbox, you'd understand.

COL225

Warner Brothers Cartoons

by Mark Evanier

ORIGINALLY PUBLISHED 1/20/95
Comics Buyer's Guide

Between 1930 and 1969, the Warner Brothers Cartoon Studio made around a thousand short cartoons. A few are dreadful and some are simply boring, especially in the early years, when they were still learning what they were doing, and the later years, when they seemed to have forgotten most of what they'd learned.

But the overwhelming majority — an amazingly-high batting average — was entertaining and funny, even holding up after umpteen-zillion reruns, decades after they were made. The studio even made some that define brilliance in animation and —

Cut. Hold it. Start over. I just realized I made a mistake that bothers me when committed by others. The studio didn't make those films. Talented human beings did.

And it wasn't even the Warner Brothers Cartoon Studio for some of that time. At first, it was the Leon Schlesinger Studio, and Warner Brothers distributed its output. Mr. Schlesinger didn't make cartoons. He left his employees alone and the only thing he drew was the largest paycheck.

WB later purchased the whole operation and, after that happened, Jack L. Warner didn't start sketching gags or painting cels, either. Warner, it is alleged, barely knew they even had a cartoon division. In anecdotes so absurd and unlikely that they're probably true, he is said to have repeatedly spoken of that department as cranking out Mickey Mouse shorts.

Hey, even when I was six, I knew better.

Anyway, the point is that Leon and the freres Warner didn't "make" those films any more than the ceiling of the Sistine Chapel was painted by the Pope who hired Michelangelo di Lodovico Buonarroti Simoni. Creative works are created by creative people with creative talents. Here's just a sampling of relevant names:

Bob Clampett, Chuck Jones, Michael Maltese, Rod Scribner, Tex Avery, Ken Harris, Mel Blanc, Robert McKimson, Tom McKimson, Charles McKimson, Tedd Pierce, Carl Stalling, Friz Freleng, Manny Gould, Phil DeLara, Art Davis, Ben "Bugs" Hardaway, Ben Washam, Lloyd Vaughn, Pete Alvarado, Robert Gribbroek, Warren Foster, John Carey, Bea Benaderet, Virgil Ross, Hawley Pratt, Stan Freberg and Norm McCabe. There are many others.

These folks made the so-called Warner Brothers cartoons. Those films are now owned, along with almost everything else in the known free world, by the Time-Warner conglomerate.

The TV rights were, for a time, bifurcated…or maybe even trifurcated or more. In 1956, some exec at Warner's made a deal which one of his successors, being charitable, described as "boneheaded." Failing to foresee how long the films would remain popular — and certainly not dreaming of cable or home video — he sold off all the color Looney Tunes and Merrie Melodies that were copyrighted before September 1, 1948.

An outfit named Associated Artists Productions bought and syndicated them to TV stations everywhere. That's why you see "A.A.P." logos on the front of some prints. There was another, even dumber transaction that sold a batch of vintage shorts to the Metromedia company for roughly the amount I spent last week at the Warner Store.

Warner Brothers Television, in the meantime, effectively marketed what they had left. In 1960, they sold the best of what they'd retained to ABC for a prime-time Bugs Bunny show, which later migrated to Saturday morn. The rest of their library was carved up into "packages" of cartoons. Some were syndicated to local stations. Others were used in '64 to form a Porky Pig show, also on ABC Saturday (or Sunday) mornings. Two years later, another package became a Road Runner show on CBS.

Apart from openings, closings and some interstitial segments, no new animation was done. They just ran the same cartoons over and over. In 1968, when there was some softening in the ratings, ABC bosses concluded that the material had been overexposed and let Bugs and his pals go.

CBS pounced like Pepe LePew on a cat with a white stripe on her back. They folded it in with their Road Runner show to make The Bugs Bunny-Road Runner Hour.

Big hit. Most seasons, these endlessly-recycled antiques outrated whatever new/hip/contemporary programming the studios could cobble together. From 1968 through 1986, they were the spine of CBS's Saturday A.M. sked, and they spawned a series of prime-time outings.

Each year though, CBS was cautious about committing for another season. There was always the fear that, at some point, viewers would weary of seeing the same cartoons, time and again. They kept saying to WB, "Don't you have anything else we can put in there to freshen this thing up?" That's when WB began adding in cartoons from other packages, as they became unencumbered by other deals. This meant, generally, adding weaker and weaker cartoons to the rotation.

They also tossed in some previously-withheld cartoons. Saturday morn animation has its restrictions and they were uncommonly harsh in the late-70's/early-80's. (I'm being nice; actually, they were uncommonly stupid and based on the premise that children were even stupider.)

At first, some cartoons were excluded because they were deemed "unacceptable," which usually meant that someone shot someone else — or themselves — or there was a reference to sex or beer. As CBS became more desperate to include something that the kids might not be sick of, they began pulling cartoons off that "unacceptable" list and chopping scenes as necessary to make them, at least in one sense, "acceptable."

Don't we all love this practice? Isn't it just dandy to watch cartoons with the funny stuff cut out? Some of the excisions were really cerebrum-numbing…leaving in the set-up, omitting the punch line. The deletions became more and more obvious. It's a tribute to those who made the cartoons that they still attracted large audiences even after this kind of sabotage.

They attracted so many that, in 1976, CBS broke out a batch of the films to make The Sylvester and Tweety Show. After a year, they folded those films back into The Bugs Bunny-Road Runner Hour, renamed it The Bugs Bunny-Road Runner Show and expanded it to ninety minutes. I think it even went to two hours for a time, always pulling big numbers.

NBC coveted those digits. In 1978, they went to the Warner people, waved hefty bucks and said, "Give us one of those." The result was a Daffy Duck show, made up of almost everything in color that the studio still owned that wasn't already licensed to CBS or elsewhere. In other words, the bottom of the barrel was scraped.

This angered CBS. They wanted those cartoons, however frail they may have been, to bolster their Bugs/Road Runner show. When Daffy's show was dropped in 1982, they snatched up those films, as well.

Eventually, in 1986, the suits at CBS made the not-unprecedented error of assuming that all those Bugs-Daffy-Road Runner cartoons had been rerun into stagnation. They dropped the franchise and, to the industry's shock, ABC immediately snapped it up. Ratings were terrific for The Bugs Bunny-Looney Tunes Comedy Hour and, later, The Bugs Bunny & Tweety Show.

In fairness, letting the wabbit go was not quite as ill-advised a move as it might seem. The show's audience was "skewing older," as they say, and CBS was then basing its advertising rates wholly on the 2-12 age bracket. If five million pairs of eyes were fixed on Bugs and half belonged to folks aged 13 or over, that was 2.5 million viewers, insofar as the commercial buyers were concerned. ABC, on the other hand, had a whole different rate formula — one that was a bit more favorable to shows that drew an older audience.

Two quick stories about the transition from one network to another: One is what CBS did when they found out that ABC was grabbing the show they were dropping. The program still had around six months to go on CBS so they took out all the weak cartoons.

I don't know if anyone noticed but this was quite deliberately done. CBS yanked all the later, poorer films out of rotation, as well as most of the heavily-laundered (and therefore, less entertaining) ones. For the last half-year, they ran only the primo stuff. An exec at the network actually said to me — and, I swear, this is a quote — "By the time ABC gets hold of this show, those kids are gonna be absolutely sick of What's Opera, Doc? and One Froggy Evening."

That's the first story. The second will probably be denied by anyone who was involved but, as reporters say, we stand by our story.

When ABC got the show, WB offered to make all new prints of the cartoons…to go back to the negatives and strike off, on tape, spanking-fresh copies of all those cartoons. This was so ABC wouldn't have to run videotapes that CBS had run dozens and dozens of time, to their eventual decay.

ABC said no. "Give us the CBS prints."

At the time, the Standards and Practices Department at ABC (read: censors) prided itself on having the strictest standards and practices in the business. This was probably true.

The folks there didn't want to do all the work to go back and cut all the stuff that CBS had slashed. They also didn't want to be caught leaving in anything that CBS had omitted. The second reason was probably more important than the first but the solution to both was to requisition the reels that CBS was going to discard. Then they made a point of chopping further. They removed bits that CBS had aired, ad nauseam, without reported damage to the youth of America.

Eventually, those tapes wore out, the political climate changed, "standards" were eased…and the personnel at ABC changed. New prints crept in and some punch lines returned.

The Bugs Bunny & Tweety Show is still on ABC on Saturdays, still doing well. Nevertheless, many assume it won't be there much longer. Disney now owns the network and can't be wild about paying cash to a competitor and promoting characters that vie with Donald and Mickey in the marketplace. The WB people would probably prefer to see the WB cartoons on the WB Network. They now seem to have the broadcast rates to everything else.

Remember those cartoons that were sold to A.A.P.? Well, Dick Tracy in his prime — or even Duck Twacy — would be hard-pressed to track custody of them through a flurry of sales and acquisitions. Eventually, M.G.M.-U.A. wound up with the early color films. Then Ted Turner wound up with M.G.M.-U.A. Then Ted Turner folded his empire into Time-Warner. Somehow, the Metromedia films came home, as well.

They really don't need to sell to anyone outside the building. They can put them on the WB Network and the Cartoon Network and on Turner Classic Movies and TNT and all the other outlets that Time-Warner owns. (I recently found out that my gardener has been acquired by Time-Warner. But that's okay because my cleaning lady is a division of The Walt Disney Company.)

So once they reclaim the ABC package, it'll all be under one roof. Eventually, you'll be able to turn on those Time-Warner channels and see every last Looney Tune, every Merrie Melodie, right?

Maybe not. The programmers are still, like most TV programmers, timid about old, black-and-white film.

Well, maybe "timid" is the wrong word. There does seem to be empirical evidence that younger viewers are less open to watching a good black-and-white cartoon than a mediocre color one. The vaults of the Cartoon Network are crammed with both but those that lack hues only turn up at non-prime times, most often on a series entitled Late Night Black & White.

(It's no different at Toon Disney, Nickelodeon during the day, and any channel that runs animation. They all have great black-and-white cartoons that they treat like a baseball manager treats his worst pinch-hitter.)

This is not a new problem. In the sixties, the studio tried to solve it by "colorizing" the early WB cartoons — mainly those featuring Porky Pig, their first recurring star. This was before the computer process was invented. The films were shipped to Korea where they were hand-traced into color by minimum-wage laborers, many of them not even artists. I hate to think what minimum wage was in Korea back then…

It was the cheapest possible way to do it and they got what they paid for. Wonderful fully-animated cartoons were converted into ugly, badly-animated cartoons. They just look cheap. Any time there's a title card or sign in these films, you can tell it was rendered by someone who didn't know English.

But people still watch them.

And the removal of punch lines and supposed violence continues. It's not nearly as bad as it was once was, but scenes are still omitted, jokes are still tempered, humor is still lessened.

And people still watch them.

Not next week, but in some future column, I want to expand on the black-and-white issue, and the "editing." I also want to talk about the dozen-or-more cartoons that never turn up anywhere, at any time, in any Time-Warner venue, because of racial stereotypes.

What I want to close with for now is this point: You can't kill these films.

They've sure tried. They've cut them and hidden them and traced them and chopped them into little pieces. Over and over, business-types have given up on Bugs; over and over, they've been proven wrong. Like Lazarus, Jason or even Bill Clinton, he keeps coming back, ever stronger. And always will.

The WB cartoons may be the most lucrative things ever put on celluloid. They returned their initial investments when they were first exhibited, and all the thousands of reruns since have yielded almost pure profit. That's not even looking at the billions (with a "b") grossed from toys and comics and other merchandise featuring Bugs, Daffy, Porky, Tweety and the gang.

Whether you measure success by income or critical acclaim or just endurance, the Warner Brothers cartoons have been phenomenal successes. How did this come about? How did magic happen? Easy…

They hired talented folks like Clampett and Jones and Avery and McKimson and all the rest. Then they gave them money to do a good job, and they left them alone to do it.

Sometimes, that's all it takes.

Today's Video Link

Here's another long one (22 minutes) that you probably won't want to watch in full but might want to sample. It's We Learn About the Telephone, a 1965 educational film for kids featuring animation by John Hubley. Most of the voices were done by Mel Blanc with a few by Paul Frees. This probably means Mel did them all, a few had to be redone for some reason and Mel wasn't available to come back and do them so they called in Paul.

The film was produced by Jerry Fairbanks and someone oughta do a big article somewhere about all the films and TV shows produced by Jerry Fairbanks including the Speaking of Animals film shorts and the Crusader Rabbit cartoon show. It was directed by Jean Yarbrough, who directed hundreds of TV shows and movies, including an awful lot of both with Abbott and Costello.

In the live-action segments, the father is played by Wright King, who some of you will recall from a couple of appearances on the original Twilight Zone. The boy is Pat Cardi, a kid actor on lots of TV shows of the sixties. He got out of that line of work and under his birth name of Pat Cardamone, he became a major producer of infomercials and educational films — kinda like some of what Jerry Fairbanks did. Cardamone is probably most famous for having invented MovieFone. The girl is Pam Ferdin (her name is misspelled in the end credits) who was the daughter in half the sitcoms of the sixties and seventies, including The Paul Lynde Show and The Odd Couple, and she was the voice of Lucy in many a Charlie Brown special. She is now an activist for animal rights.

And that's about all you need to know except that I have to thank Scott Marinoff for calling this to my attention…

VIDEO MISSING

I Tawt I Taw a Oscar Contender!

puddytat02

Last week here, I gave a glowing account of the new CGI Tweety & Sylvester short which has been animated to a voice track that Mel Blanc did for a kids' record back in the fifties. The film can be viewed if you go see Happy Feet 2 but if you don't want to do that, you can catch a little bit of it over on this website. As I said, once you get past the notion of seeing those characters with three dimensions and real textures, I think it's pretty good and pretty faithful.

Today on Stu's Show!

Stu Shostak has a great guest today for his popular pop-culture Internet chat show. It's Joe Alaskey, one of the brightest voice talents of his generation. I first became aware of Joe when he was mainly an impressionist…and one of the best. He did the best Shatner I'd ever heard…the best Matthau…and his Gleason was so good, they had Joe come in and dub Ralph Kramden's voice in on some of those Lost Honeymooners episodes where the audio needed fixing.

The last decade or two, he's been one of the best cartoon voice actors…and one of the select few called in to fill the shoes of Mr. Mel Blanc. Joe won an Emmy for voicing Daffy on the Duck Dodgers show and probably deserved a couple for other roles. Sometimes, he does Bugs. Sometimes, Sylvester. Actually, he can do and has done about all of them. He even did Yosemite Sam in Who Framed Roger Rabbit when Mel was still alive. Rumor has it that it was Mel's suggestion that they get Joe since Joe then sounded more like Mel than Mel did.

Anyway, Joe does a lot of non-Mel characters too, including Plucky Duck on Tiny Toon Adventures and Grandpa Lou on Rugrats and you'll hear all about the other ones when you tune in Stu's Show today. I've told you before how to do this but I'm going to tell you again…

  1. Listen live for free! Stu does his show Wednesdays starting at 4 PM Pacific Time. That's 7 PM Eastern Time and if you live in other zones, you can probably figure out what time it starts on your computer. It runs two hours. Sometimes, it runs more than two hours. Go to the Stu's Show website at the proper time and click where they tell you to click. Then you can minimize that window on your computer and listen as you do other things.
  2. Listen later for 99 cents! Shortly after the live webcast, each show becomes a podcast and you can download it as an MP3 file from the Stu's Show website and hear it at your convenience. This is a great bargain and while you're over there, browse around. You'll probably find plenty of other shows in the archives that you'd enjoy hearing.

That's all there is to it! Tune in and hear Stu talk with one of the most talented guys working a microphone these days. And Stu, make sure you get him to do Jack Lemmon.

Today's Video Link

I'll bet a lot of you have never seen this. It's one of a couple of openings for The Bugs Bunny and Tweety Show that ran on Saturday morning in the 1990's. The folks at Warner TV Animation kept fiddling with the opening of their Saturday AM series that ran vintage Looney Tunes, trying to make it seem "new" without losing that great theme song and Mel Blanc's vocals. The body of the show was, after all, old cartoons that nine-year-old kids had seen eighty quadrillion times…so to make something seem fresh, they kept reconfiguring the main titles.

At one point when the show was back on CBS, the execs there asked me if I had any idea how to freshen the program. All I could think of was to suggest that they get WB to dig into its vaults and see if they had any of the interstitial segments that were animated for the prime-time Bugs Bunny Show back when it was on ABC in 1960-1962. A search was conducted and the result was that they had lost most of that footage. They had a few black-and-white prints in 16mm and I believe there was a brief discussion of whether it was feasible to pull some clips from those, colorize them and throw them on the air but that was deemed impractical.

One of the lessons the big studios have learned in this era of cable and home video is "Never throw anything away." Every week, some exec at every company curses his predecessors for not doing a better job of protecting the vaults and preserving some movie or TV show that they'd now like to market somewhere but can't. One of the reasons some movies are not out on DVD is that the company that owns the copyright doesn't own a good print or negative. Sometimes, they obtain one by dealing with the kind of collector they used to call a Film Pirate and sic the FBI on.

Anyway, I am — as I so often am — off-topic. Here's a 90's opening of The Bugs Bunny and Tweety Show…a nice bit of animation but no one will ever improve on the original.

Go Read It!

My pal Bruce Reznick sent me this link to a good article about Mel Blanc.

Today's Video Link

About ten of you sent me a link to this in the last eighteen hours. In 1951 when he was among their top recording artists, Mel Blanc starred in this promotional film for Capitol Records. The whole film was around 35 minutes and this video only has the first 30…but it's too good to wait for someone to post the remainder, as I assume someone will.

It's great because of Mel and also because of a few other folks who are in it. There's Yogi Yorgesson, who was really a radio comic named Harry Stewart and who developed this silly Swedish character who had a number of hit novelty records. There's cowboy singer Jimmy Wakely. And the big dumb guy who hangs with Mel is played by Billy May, who was one of the greatest arrangers and bandleaders of all time. Billy is the guy who did most of the music for Stan Freberg's records. That is when he wasn't making guys like Sinatra and Crosby sound good.

The video will also give you a nice look at 1951 Hollywood and at Wallichs Music City, the record store I wrote about in this posting. When I went there in the sixties, it looked exactly like it does in this film…

Reboots on the Ground

I keep getting e-mails asking what I think of the new Looney Tunes show on Cartoon Network. I think I haven't seen it…which you'd assume would be a perfectly valid reason for not having an opinion about it. It is but that didn't stop a lot of websites and animation fans from condemning it before they'd seen ten seconds of finished program…or even after they'd seen only about that much. I do now see a number of reviewers expressing delighted surprise and a couple even saying, "Gee, I was looking forward to trashing this thing but I kinda like it." Good for them. I hope I like it too when I get around to watching a couple.

And now I'm getting lotsa e-mails from people asking me what I think of news that Seth MacFarlane has been engaged to spearhead some kind of reboot of The Flintstones. Well, Seth MacFarlane is a funny, successful guy and that alone is encouraging. Over the years, a lot of wonderful properties have been entrusted to folks who were neither funny nor successful…and in this case, "successful" may be the more important of those two factors.

I think what's gone awry with a lot of company-owned franchises is too much company-thinking. There's usually a reluctance to let anyone get too much control of a company property. Everyone I encounter within the relevant divisions of Time-Warner seems to want to be the person in charge of Bugs Bunny and doesn't want anyone else to be. Ergo, no one is in charge of Bugs Bunny and I think it shows.

What they need over there is a super-genius who's appointed to supervise, at least in a creative sense, what's right and wrong for the property…someone who can, for example, select one voice artist to speak for Bugs in all venues, all appearances. By my count, ten different people have been the voice of Bugs Bunny on major projects since Mel Blanc passed…and every time a new need comes along, someone there wants to hold open auditions and make all the guys who've done Bugs in the past come in and audition again so he can pick. And while he's choosing the voice of Bugs for a new videogame, someone down the hall from him is auditioning to find the voice of Bugs for a new series of TV cartoons.

That to me is an example of what's wrong with the handling of many classic characters. No one is empowered to make a decision of any lasting value. If they can't all get on the same page as to what Bugs sounds like, how can they agree on what's an appropriate joke for that voice to utter? Or an appropriate new direction for the character's design or storylines?

So they need to have one person in charge and then they need to pick the right person. Handing Seth MacFarlane The Flintstones probably means they're going to do the first. He has the track record and he's very rich so I doubt he's signing onto a situation where he won't have the necessary power to impose a coherent, firm vision on Fred, Barney, Wilma and the rest. I'm also guessing he has some guarantees of proper budgets and ample opportunity to take his vision into the marketplace.

Is he the right person? I dunno. We'll have to wait and see what he does. There are probably other people around who could bring forth a great Flintstones show or movie if they had enough control…but you'd have to have the clout and track record of a Seth MacFarlane to get enough control. I'm eager to see how he puts that control to use.

Today's Video Link

Here's four minutes from a Jack Benny TV program with Jack, Don Wilson and Mel Blanc. Looks to me like the reference to Bugs Bunny was an ad-lib by Jack…

VIDEO MISSING

Today on Stu's Show!

silopitts

The lovely lady in the above photo is Susan Silo. Susan is an actress who you've probably seen on TV many times, dating back to the Adam West Batman TV series and before. She is now one of the top voiceover actresses in the field, heard on countless commercials and cartoon shows. The gentleman at right is Don Pitts. I don't know if Don was ever Susan's agent but I wouldn't be surprised, as Don has been the agent to most of the top voiceover performers in the field over the years, making him something of a superstar/legend in the field.

Don Pitts is the guest this week on Stu's Show, the flagship program on my fave web radio station, Shokus Internet Radio. Before Don was an agent, he has a pretty good career of his own in front of the microphone as a broadcaster and I hope Stu will get him to tell some stories of those days. But he'll certainly talk about what it was to represent the top cartoon voice actors and announcers over several decades, many of whom he still represents. We're talking about people like Daws Butler, Don Messick, Mel Blanc, Paul Frees, Paul Winchell, Janet Waldo, and June Foray…and he handled them back in the days when those seven people did about half the cartoon voice work in the business and the other half was mostly Pitts clients, as well. He's a very nice man, much loved in the field…and here's an interesting sidelight: Every single voice actor who has ever been represented by Don can do a great impression of him. That includes the women.

You can hear it live today (Wednesday) on Shokus Internet Radio for two hours commencing at 4 PM Pacific Time, which is 7 PM East Coast Time…and you can probably figure out the time in your time zone from that. The show repeats all week but you'll enjoy it more if you tune in live. Go to the website at the proper hours and click where you're supposed to click…and tune in anytime. Not just when Don is on.

Walter

Recently at his site, Michael Barrier has been discussing Walter Lantz, the prolific animation producer who gave us Woody Woodpecker, Andy Panda, Chilly Willy and others. A reader of this site, Alan Willson, wrote to ask me, "Did you ever cross paths with Lantz? Any personal anecdotes?" Not many, I'm afraid. I met Mr. Lantz but once and I'll tell you about it in a second. But first let me tell you the way in which he was important to me.

As a kid, I was a fan of his cartoons. Of course, as a kid, I was a fan of most cartoons. As one gets older, one's interests and tastes evolve. At the same time I was avidly watching The Woody Woodpecker Show on Channel 11, I was also watching (and loving even more) the early Hanna-Barbera cartoons on Channel 11 and the early Jay Ward cartoons on Channel 7 and later 4. I still like and enjoy Huckleberry Hound, Yogi Bear and other H-B programs of that era. I still love and admire Rocky and His Friends and other Wardian concoctions. Whatever positive feelings I have for Woody and Company are not unlike my emotions re: Bosco chocolate syrup and Circus Animal cookies. I can't and don't eat them today but I do remember how much joy they gave me at age 10. Somewhere downstairs here, I have a VHS tape of Woody Woodpecker cartoons that I picked up for a couple of bucks once in a KMart. It literally contains every Walter Lantz cartoon that I can recall ever really liking as an adult.

Some of the cartoons he produced have expertly-done musical numbers and I suppose most were as well-animated as the budgets of the time allowed…but I feel scant connection to the characters or the jokes or the storylines. And to the extent that I even like the characters, that's mainly because of their appearances in the Dell comic books that were created and printed by Western Publishing Company. I liked a lot of those comics…which Mr. Lantz and his immediate staff didn't write or draw. In fact — and this is a visceral feeling, not a logical one — as a kid, I felt the cartoons were wrong and the comics were right. The Road Runner in the Dell comic books didn't match the Road Runner of the cartoons and there, it was clear to me that the comic book version was the aberration. With Woody Woodpecker, Andy Panda and other Lantz properties, it felt like the cartoons were wrong…and also wildly inconsistent, whereas the comics had one generally clear vision.

But what I really did like about Walter Lantz was that he taught me the basics of cartooning. He taught them in little film segments on the Woody Woodpecker TV show like this one…

I would sit there with my pad and pencil and follow along. Even though I never carried it to the point of real professional cartooning, doing that had a lot to do with the fact that I now work at all in the creative arts. I can interface with the best cartoonists in the business and understand what they do when we collaborate…but I also think that whatever flair I have for writing is connected to having filled many a pad with cartoons at an early age.

Where I really learned something ostensibly from Walter Lantz was when I acquired a book called Easy Way to Draw. I wrote about it back here and I still consider that volume to be as important to my life as any book I ever owned. An idea I've toyed with for some time is to grab friends like Sergio Aragonés and Scott Shaw! and to try and do a new book that will work the same magic on kids in that age bracket. I would start by resolving that the book was for ages 6-12 and that I really didn't care if one person older than that would buy or could even understand it.

So when I finally met Walter Lantz, it was a very special moment for me — one of those encounters when you feel the need to say to someone, "You have no idea what you did for me…but thank you for what you did for me." And that's pretty much what I said to him.

It was at the opening of an animation art gallery in West Hollywood around 1984 or '85. (Mr. Lantz passed in '94 at the age of 95.) I saw him there and got June Foray to introduce us, and the first two things I noticed were that he was very short — not a whole lot taller than I was when I was watching his drawing lessons — and that he talked exactly the same way in person that he'd talked in them. He really did sound like he was reading off-camera cue cards and that was somehow comforting.

He'd been standing for some time shaking hands at the gallery and was looking for a place to sit down for a spell. Recalling a bench a bit away from the mingling area, I suggested that and led him to it. So I got to sit with Walter Lantz for maybe a half-hour of Q-and-A. Unfortunately, it was mostly Q's from him and A's from me. June had introduced me glowingly as a great friend and important person in the cartoon business (half-right — the first half) and once I told Mr. Lantz that I'd gotten into cartoons because of him, he really just wanted to hear more about that. It was clearly a big deal to him that he'd been responsible for the "next generation" — or maybe I was a generation or two past his — but it felt odd to sit there and be peppered with questions about where I went to college and how he'd inspired me.

Most of what I did get him to talk about was the relationship between his operation and Western Publishing. He dearly loved Chase Craig, who'd been my editor when I wrote Woody Woodpecker comics and others, and he'd been delighted with Western's comics and activity books of his characters. He admitted to me that at some point, they were the creative force behind much of what he was doing in his own studio. The evolution of Woody's official design, for instance, was influenced as much by what the Western artists were doing as by anything done by folks on the Lantz payroll…and many talents went back and forth between the two employers. (In this article, I explain how a character created by folks at Western for the comic books became a semi-valuable Lantz property, much as Disney got Uncle Scrooge out of their relationship with Western.)

Mike Barrier says that when he interviewed Lantz in a more formal context, he also got little out of him. People in animation often develop what I call "talk show versions" of their history…little abbreviated anecdotes that are simplified down to be quick and comprehensible to folks outside the business and which come with built-in punchlines. They tell them so often to reporters that they often can't shift back to the real stories. This was often a problem if you spoke with Mel Blanc, as well. Asked about Porky Pig's stuttering, he'd launch into the same tale he told in Johnny Carson's guest chair and so many other places about going out and studying pigs until he decided a grunt was a stammer. Unless you reminded him that he was the second voice of Porky, replacing a guy who really did stutter, that was all you got out of Mel. At one point in our half hour and with zero inquiry from me, Mr. Lantz launched into the oft-heard-but-apocryphal saga of creating Woody Woodpecker when a real woodpecker kept interrupting his honeymoon.

But you know what? I loved it. It was like hearing Tony Bennett sing about leaving his heart in San Francisco…which probably also didn't happen.

So I didn't extract a lot of historical data or wisdom about animation from Walter Lantz but so what? I got to tell him that he was a good teacher and that he'd inspired one more kid to move towards his life's work. I'm sure there were a lot of us and that he only got to hear it from a very small percentage.

Today's Video Link

From 1986, this is a "public service" spot for ABC's Saturday morning lineup of kids' shows. Porky Pig acts like a real Male Chauvinist Porker and tells Petunia she can't be President of the United States. That was, of course, Mel Blanc voicing Porky and I think Petunia was done by Kathleen Helppie…but I could be wrong.

VIDEO MISSING

More on Kenneth Mars

This is a minor point but it oughta be corrected somewhere on the web and I guess it's up to me…

Most of the press service obits for Kenneth Mars say something like "…he did a significant amount of voiceover work for animation, starting with TV's The Jetsons in the early 1960s." Yes, he did a lot of voice work in cartoons but no, not on the early 1960s Jetsons show.

There were two batches of Jetsons cartoons made for TV — one for the ABC network that aired from 1962 to 1963, then a syndicated version that first aired from 1985 to 1987. The original featured the voices of George O'Hanlon, Penny Singleton, Daws Butler, Janet Waldo, Jean Vander Pyl, Mel Blanc, Don Messick, Howie Morris and only one or two other folks, none of whom was Ken Mars. The first five or six of these actors were in every episode. The last two or three were in many but not all.

The syndicated revival featured all those folks plus many others in guest roles. One of these many others was Ken Mars. When these new shows aired, the old ones were intermingled and a lot of folks got very confused as to what was from 1962-1963 and what was from 1985-1987. The Internet Movie Database tries to treat it all as one program that started in 1962 and ended in 1987 so I have friends who did the show the first time in 1986 and suddenly they have a credit from '62. Writers, animators and production personnel are similarly and misleadingly identified.

To the best of my knowledge, Kenny Mars didn't start doing cartoon voices until around 1975, probably starting with his work for the animated segments on Uncle Croc's Block for Filmation. If I'm wrong, it's not by more than a year or so.